Design | Animation | Compositing | Simulation | Lead
For All Mankind - Season 3 Films
My Contribution: TD/Lead, C4D Design, Animation & Simulation. AE Compositing
Working under the direction of Paul Mitchell, we had a rare and exciting opportunity to be a part of these 4 films from a very early stage. When approaching the science in the series For All Mankind, the goal was to present the science-based facts in a fun, palatable way while also achieving a compelling visual-auditory experience for the audience. We set out to make re-watchable content that would surprise and inform the viewer, whether that is a science fanatic or just a casual viewer of the show.
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Some of the most ambitious Cinema 4D CG I've ever been a part of (including a fully dynamic destructing cake, courtesy of Miguel Salek, I'm immensely proud of the result and I couldn't imagine a better team to have gotten to work with.
Design Studio: Elastic Creative Director: Paul Mitchell Storyboards: Vince Wei Writer: Mike Langer 3D Superviser / 3D Lead: Lee Buckley 3D Designers: Pete Sickbert, Renato Marques,Gryun Kim, Ilya Tselyutin, Carlo Sa, Lusine Arakelyan, Kaya Thomas 3D Animation & Compositing: Alex Silver, Daniel Moreno, Miguel Salek, Evan Larimore, Gabriel Perez, Aziz Dosmetov, Ugur Baltepe, Taehoon Park 2D Art Director: Benjamin Woodlock 2D Designers: Sky Bird 2D Animator: David Wave Modeler: Ryan Taylor, Ryan Chong, Joey Paniagua Rigger: Josh Dyer Tracking: Joe Chiechi, Joey Bettinardi Nuke Artists: Seth Josephson, Philip Sisk Editor: Teddy Gersten Assistant Editor: Javier Gonzalez Flame Artist: John Valle, Chris Riley, Ujala Saini Color Management: Andrew Young Production Coordinator: Hannah Rowswell Producer: James Howell Head of CG: Kirk Shintani Senior Producer/Head of Production: Paul Makowski Executive Producer: Kate Berry Managing Director: Jennifer Sofio Hall Color Studio: Primary Colorist: Gregory Reese Color Producer: Jenny Bright Color Assist: David Oh Executive Producer: Thatcher Peterson